These are the books I’m currently working on. I’ve given up on publication dates; they always were more wishful thinking than written-in-stone!

Julianna Carroll has everything a modern woman could want. Not only is she a talented artist, wealthy and single, and an expert in Krav Maga, but she owns a successful gallery, jets around the world, and attends glitzy galas. But all she sees is a life of superficial friends and single-minded men. She needs to get away. When her beloved aunt invites her to visit her on the Louisiana coast, Julianna can’t wait. She’s captivated by the ghostly ruins of a nearby old mansion. And by her aunt’s handyman, Conor, a
striking and enigmatic man studying the pirates who once inhabited the area.
Julianna soon discovers something is happening on the old mansion grounds at night. The mansion comes to life. Ghostly revelers arrive and depart through the night just as they once did in the past. Stunned to discover that they both can see the mansion come to life, Conor and Julianna watch each night as the otherworldly house enjoys an endless gala as they travel through a cycle of their time. They quickly become friends, and then more. As Julianna plans to tell Conor that she loves him, she overhears a damning conversation that puts him in a bad light. Heartbroken, she flees to the ruins, where she is injured and vanishes.
Awakening in a large, antique-furnished room, Julianna meets her captor and is immediately enraged. She’s aboard a massive sailing ship, everyone is dressed like pirates, and walking around like he owns everything—Conor! How did he arrange this, and why would he play such a cruel hoax on her? And why is he staring at her as though she’s a crazy person? But overwhelming evidence forces her to accept that somehow, Conor is now Raven, a British privateer, and she’s in the 19th century. Raven is in American waters illegally, on a task for the crown. Through a mix-up, Raven ends up with Julianna. It’s not an unpleasant discovery for him, as the lady is quite alluring despite her strange behavior and penchant for attacking and harming his men. When she demands men’s clothes, he knows she isn’t the meek young woman he expected. And when their passion becomes a consuming fire for them, danger arises. Raven vows to take Julianna away with him. But things go awry. Julianna is shot and loses consciousness.
When Julianna awakens for the third time, she’s in a modern hospital and learns she was in a coma. Her present is a fusion of past and present, of things that never happened—she’s pregnant! When could that have happened in the present? And why is her aunt insistent on hearing the “dreams” Julianna had while in a coma? What does the older woman know? Her aunt tries to explain how time rifts are torn and how they must be repaired once they are torn. Julianna must go back and find the Spellreever and stop them before too much damage is done.
When Julianna returns to the past, she understands why and knows what she has to do. She doesn’t care where she ends up as long as it’s with Raven. But life can never be that simple. Somewhere in her past exists someone powerful enough to pull her back and forth in time—the Spellreever. What is their endgame? What do they want from her? And how will she find and stop them when she doesn’t even know if they are male or female?
Julianna hasn’t ever been one to shy away from peril. Whoever is playing with her life and that of the man she loves—and now their unborn child—has awakened a tiger with sharp claws and teeth and unresolved anger issues. She wants this to stop, and as she gets closer to her adversary, she will discover the most shocking surprise of all. Nothing is, or ever was, what she thought it was. And this rift might be impossible to repair without hurting the people she loves.
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Deep within the magical lands of Emythor lies a small castle, Darkleaf. Darkleaf shields the Garden, home of the powerful entity, Treaty. But what protects them? Beyond and yet magically beneath the Garden, lie two Fey worlds—the dark, mystical lands of Peregrim, and the Riven Land, Mourshyn. Mourshyn, renounced by Peregrim, is forbidden the magical Garden and Peregrim. Magic is not welcome in Mourshyn; the realm wishes only to be left alone, stagnant in time. And such a land—isolated and hostile—is a perfect target for anything seeking to bring conflict to the Fey. The Lord of the Peregrim rules beautiful, dark, verdant Peregrim. Ránulf ai’Wryth is a quiet, steadfast warrior who is bound to the Garden, a ferocious Guardian who condemns those of Mourshyn as uncivilized brutes. Mourshyn’s Learned Recluse, Clariss de’Oriste, is far from an uncivilized brute. When she takes the punishment meant for another, she is taken to the Peregrim to save her life. Clariss should be terrified. Unconscious, her dreams take her through an exquisite garden, filled with the plants she bonds with—huge, heady flora she never could imagine existed. It is there that she is healed, as she learns about the Peregrim. When Ránulf meets Clariss, sparks fly, but these two must overcome a lifetime of mistrust if they are to even be civil to one another. No sooner do Ránulf and Clariss learn of her connections to Peregrim than they find themselves caught up in a fear-fraught entreaty from Treaty and the King and Queen of Emythor. Something malevolent has found its way into Emythor through Mourshyn and its evil is already spreading out over the land. The people of the Riven Land will need the help of the Peregrim and even Emythor, itself, if they are to survive this attack. While trust must be earned and nurtured, sometimes there isn’t time for that. Those of the two broken lands must simply trust each other because they are, if nothing else, human, with a vicious common enemy.
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Whern Andera is an Indigene, one of the rare, genetically pure natives that occasionally crops up on her world. Born with powerful little-understood psychokinetic Abilities, she’s an Arbiter in the Corporation, the military-based entity that controls her planet, Ereden. For years, Hostiles have plagued the outer edges of the 9th Sector, attacking and robbing spaceships like the pirates of old, and then viciously destroying them. For reasons kept from her, Whern is prohibited from going offworld. With the help of her scheming Commanding Officer, she grabs the assignment to find the Hostiles. But her CO isn’t confident she can handle it alone and has plans to sneak aboard her ship. She doesn’t need anyone’s help, and she’s a lot more cunning than he ever thought she could be. Devious is just what she must be because the Hostiles are so much more than mere pirates—and finding them will lead to something beyond shocking for Whern, the pirates, and their mutual worlds. Ereden mythos tells the faithful that they are created in the image of their Maker and someday they will meet that Maker. But no one was ever told that Maker made more than just one version, and that meeting might be sooner than anyone wishes.
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